The Soft Power Output and Global Impact of Video Games

Published in Taiwan News
(Taiwan) on 20 August 2024
by Lu Yunxiang (link to originallink to original)
Translated from by Matthew McKay. Edited by Michelle Bisson.
In today’s globalized world, the exchange and dissemination of culture has become a core element of international influence. Taiwan and mainland China have each been exporting their cultures through different forms of soft power, gradually influencing the views of gamers in Europe and the United States. As a highly infectious medium, video games are promoting the spread and penetration of cultural elements on a global scale, allowing the world a greater knowledge and understanding of Chinese culture.

Mainland China recently saw the launch of the game “Black Myth: Wukong,” which became a hot topic around the world, attracting more than 1.4 million players globally on its first day. Incorporating elements of Chinese literature, mythology, history and culture, this “Journey to the West”*-themed game has succeeded in captivating legions of both domestic and foreign players. More than just a game, it is a bravura display of Chinese culture, and through its storyline, character design and setting, foreign players gain a deeper experience and understanding of traditional Chinese culture. And as the global influence of games such as these expands, there may also be a renewed enthusiasm for learning Chinese and interest in Chinese culture.

In much the same way, Taiwanese game developers have successfully infused their games with local culture and history, achieving respectable results in the international market. Video games like “Detention,” for example, which is set on a campus during Taiwan’s martial law period, or “Devotion” and “The Bridge Curse Road to Salvation,” which incorporate elements of traditional Taiwanese religious customs, local legends and history, have successfully attracted the attention of players around the globe, sparking their interest in Taiwanese culture.

In this context, could game development companies on either side of the Taiwan Strait bridge the political divide and work together to develop games that incorporate cultural elements from both Taiwan and the mainland? This would not just attract more players; through the medium of video games, it would also promote the shared culture of both sides of the strait. Themes like “Mazu Lin Moniang,” for example — a deity worshiped on both sides of the strait — or a story set against a historical backdrop, such as the Battle of Kinmen (with minor adaptations), could make for very appealing games and further promote cultural exchanges.

In contrast, Japan and the U.S. have long dominated the soft power output of the games industry. Japanese games like “Super Mario,” “The Legend of Zelda,” “Final Fantasy” and “Dragon Quest” have been successful in introducing elements of Japanese culture (ninjas, samurai, Japanese aesthetics, etc.) into the daily lives of gamers around the world. Through continuous innovation and strong storytelling, Japanese games companies like Nintendo and Sony have allowed Japanese culture to maintain a lasting influence on the global market.

The U.S. games industry is not sitting around either, with companies like Blizzard Entertainment and Rockstar Games incorporating American culture, values and history into their games. The Grand Theft Auto series, for example, depicts in hyperbolic fashion the streetscapes of U.S. cities, while the global virtual community in “World of Warcraft” showcases the diversity and freewheeling spirit of American culture. The success of American games is therefore largely due to Americans’ strong marketing capabilities and their accurate grasp of global market demand.

As vehicles of culture, video games are not mere entertainment; they are also an important conduit for cultural exchange and output. Through the medium of games, nations such as Taiwan, mainland China, Japan and the U.S. combine their local cultures with the international market, not just strengthening their international influence but also promoting understanding and respect between different cultures. In the future, if game developers on either side of the strait manage to overcome political barriers and cooperate in developing games that incorporate the cultural characteristics of both Taiwan and the mainland, this can only increase the cultural influence that Chinese culture brings to the world.

In today’s dynamic global games market, games companies from different countries must not just face technical challenges but must also create ever-more influential works in terms of cultural output. If the two sides of the Taiwan Strait can work together in this area and combine their strengths, they will be better able to showcase the richness and diversity of Chinese culture to the world.

*Translator’s Note: A famous 16th-century Chinese novel and the source of the Monkey King character, Sun Wukong.


電玩遊戲的軟實力輸出與全球影響

記者 魯云湘

2024 年 8 月 20 日

在全球化的今天,文化的交流與傳播,成為國際影響力的核心要素之一。臺灣與中國大陸,各自通過不同形式的軟實力進行文化輸出,並逐漸影響歐美地區的玩家視野。電玩遊戲,作為一種極具感染力的媒介,正在全球範圍內,推動文化元素的傳播與滲透,讓世界更深入地認識和理解中華文化。

近期,大陸推出的遊戲《黑神話:悟空》成為全球熱議焦點,首日便吸引超過全球140萬名玩家同時在線。這款以《西遊記》為主題的遊戲,將中國文學、神話歷史和中華文化元素融入其中,成功吸引大量國內、外玩家的目光。這不僅是一款遊戲,更是一次中華文化的生動展示。通過遊戲中的故事情節、角色設計和場景設定,國外玩家得以更深入地體驗,與理解中國的傳統文化。隨著這類遊戲的全球影響力擴大,學習中文的熱潮,和對中國文化的興趣也可能再次興起。

同樣地,臺灣的遊戲開發者也成功將本土文化,與歷史融入遊戲之中,並在國際市場上取得不錯的成績。例如,以戒嚴時期的校園為背景的恐怖解謎遊戲《返校》,及融合臺灣傳統宗教習俗、地方傳說和歷史元素的《還願》、《女鬼橋 開路魂》等,均成功引起全球玩家的關注,激發他們對臺灣文化的濃厚興趣。

在這樣的背景下,兩岸遊戲開發公司是否可以跨越政治障礙,合作開發融合兩岸文化元素的遊戲呢?因為這不僅能吸引更多玩家,還能通過遊戲這一媒介推廣兩岸共同的文化。例如,以兩岸共同信奉的神祇「媽祖 林默娘」為題材,或是以歷史背景如金門戰役為故事框架,稍加改編,都可能成為非常具有吸引力的遊戲主題,並進一步促進文化交流。

相比之下,日本和美國長期以來在遊戲產業的軟實力輸出上占據主導地位。日本遊戲如《超級瑪利歐》、《薩爾達傳說》、《最終幻想》、《勇者鬥惡龍》等,成功地將日本文化元素,包括忍者、武士、日式美學等,帶入全球玩家的日常生活。日本的遊戲公司,如任天堂和索尼,通過持續創新與強大的故事敘述能力,讓日本文化在全球市場上保持著持久的影響力。

美國的遊戲產業也不遑多讓,暴雪娛樂和R星等公司將美國文化、價值觀以及歷史背景融入遊戲之中。例如,《俠盜獵車手》系列誇張地描繪了美國都市的街道風景,而《魔獸世界》中的全球虛擬社群,則展示美國文化的多樣性與自由冒險精神。因此美國遊戲的成功,很大程度上源於其強大的市場推廣能力,以及對全球市場需求的精確把握。

電玩遊戲作為文化載體,不僅僅是娛樂,更是文化交流與輸出的重要管道。臺灣、大陸、日本和美國等國家,通過遊戲將本土文化與國際市場相結合,不僅增強了國際影響力,也促進不同文化之間的理解與尊重。未來,若兩岸遊戲開發公司能夠克服政治上的障礙,合作開發融合兩岸文化特色的遊戲,無疑將增添中華文化帶給全球的影響力。

在全球遊戲市場不斷變化的今天,各國遊戲公司不僅要面對技術上的挑戰,更要在文化輸出上,創造出更多具有影響力的作品。兩岸若能在這一領域緊密合作,結合彼此的優勢,勢必能更好地向世界展示中華文化的豐富與多樣性。
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