As a highly infectious medium, video games are promoting the spread and penetration of cultural elements on a global scale.
Commonality and humanity take a back seat in geopolitics, but they should be the focal point.
[T]he U.S. has two sides to it, and in any consideration of the U.S., one cannot have the one without the other.
If, in the final analysis, everyone is allowed only to play themselves, it would no longer be film or theater, but self-promotion.
It can be easy, in the U.K., to look to the U.S. with horror, while overlooking the abortion access issues closer to home.